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Take-That Drafting

Crystal
Tryst

Draft crystals, build combos, and systematically dismantle everyone else’s plan. Fast enough for multiple plays in a session. A gateway game with teeth.

Players2–6
Play Time20–40 min
Age13+
StatusReady to Publish
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Overview

How It Plays

Each round, players draft crystals from a shared pool — picking what powers your engine while denying everyone else. Your choices build combos that score points and trigger effects that reach across the table.

The take-that element isn’t random chaos — it’s surgical. You’re building something, and so is everyone else. The tension comes from knowing exactly what you’re taking away from them.

Plays in 20–40 minutes, scales cleanly from 2 to 6. Easy enough to teach in five minutes, with enough depth to reward repeated plays.

Genre
Take-That Drafting
Components
Crystal cards, tokens
Players
2–6
Play Time
20–40 min
Age Range
13+
Status
Ready to Publish
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Crystal Tryst — Live Demo
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Ready to Publish?

Sell sheets, rulebooks, and playable demos are ready for every title. I respond to all serious publisher inquiries within 48 hours — no gatekeepers, just a direct line to the designer.

Email
LocationNew York, NY
AvailableLicensing, publishing deals & consulting

I respond to all serious inquiries within 48 hours.