Draft crystals, build combos, and systematically dismantle everyone else’s plan. Fast enough for multiple plays in a session. A gateway game with teeth.
Each round, players draft crystals from a shared pool — picking what powers your engine while denying everyone else. Your choices build combos that score points and trigger effects that reach across the table.
The take-that element isn’t random chaos — it’s surgical. You’re building something, and so is everyone else. The tension comes from knowing exactly what you’re taking away from them.
Plays in 20–40 minutes, scales cleanly from 2 to 6. Easy enough to teach in five minutes, with enough depth to reward repeated plays.
Fully playable in your browser. No download, no account required.
Card art, prototype shots, and table-ready materials.
Everything a publisher needs — no request necessary.
Sell sheets, rulebooks, and playable demos are ready for every title. I respond to all serious publisher inquiries within 48 hours — no gatekeepers, just a direct line to the designer.