Publisher Inquiries
Game Designer & Consultant

Games
Built to
Publish.

Six original titles. Every genre. From a Kickstarted hit in 300+ stores to a Steam CCG launching in 2025 — each one designed to be sold, played, and remembered.

6
Original Games
300+
Retail Stores
7yr
Industry Exp.

The Games

Six original titles across every genre that matters at the table. Sell sheets, rulebooks, and playable demos available for each — no hoops.

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Digital CCG

Forsaken

A full-scale digital CCG years in the making. Three-lane board, original mana system, hand-tuned card balance. Launching on Steam — the most ambitious solo-designed card game in this portfolio.

▶ Wishlist on SteamSell Sheet
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Social Deduction

Forsaken Forest

Kickstarted in 2018. Stocked in 300+ US stores at peak. A hidden-role social deduction game that gives players real agency — not just a vote. Proven commercial track record.

▶ Play OnlineSell SheetRulebook
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Mind Reading / Social

De-Ranged

Players guess where on a spectrum their friends fall. Light rules, zero setup, big laughs — and more revealing than anyone expects. Works for parties, families, and team events.

▶ Play OnlineSell SheetRulebook
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Drafting

Flow

Pure drafting. Cards flow around the table — your pick shapes your hand and starves everyone else. Simple to teach, deep enough to study. Scales cleanly from 2 to 6.

▶ Play OnlineSell SheetRulebook
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Take-That Drafting

Crystal Tryst

Draft crystals, build combos, and systematically dismantle everyone else’s plan. Fast enough for multiple plays in a session. A gateway game with teeth.

▶ Play OnlineSell SheetRulebook
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Take-That Deck Builder

Big Freakin’ Monsters

Build the biggest monster at the table. Then use it to stomp everyone else’s. Asymmetric abilities, direct combat, and the kind of crowd-pleasing chaos that makes tables loud.

▶ Play OnlineSell SheetRulebook

Full-Stack Game Development

From blank page to shelf — or anywhere in between. I’ve worked every stage of a game’s life: design, writing, art direction, balancing, production, launch. Physical or digital. Scratch or in-progress.

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01Building a Game / Game System / Ruleset from Scratch
02Rulebook Writing & Editing for Existing Games
03Art Sourcing for Finished Games
04Game Box Copy & Design
05Game Balancing (incl. CCG Card Balancing)
06Game Theme & Flavor Development
07Prototyping on Tabletop Simulator
08Rules / How-to-Play Video Creation
09Trailer Creation
10Kickstarter Campaign Planning & Execution
11Social Media & Marketing Campaigns
12Manufacturing Consultation
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Alec Nezin

I’m a game designer with a portfolio that spans CCGs, social deduction, party games, drafting games, take-that duelers, and improv — and the industry experience to back it up.

Before designing full time, I spent 7+ years as a game analyst at SuperData Research, covering hundreds of titles across every platform. I know what makes a game perform commercially — and I build with that lens from day one.

In 2018, I launched Forsaken Forest via Kickstarter and got it into 300+ board game stores across the US. Since then I’ve been designing full time. My most ambitious project yet — Forsaken, a full-scale digital CCG — launches on Steam in 2025.

6
Original Games
300+
Retail Stores
7yr
Experience

Ready to Publish?

Sell sheets, rulebooks, and playable demos are ready for every title. I respond to all serious publisher inquiries within 48 hours — no gatekeepers, just a direct line to the designer.

Email
LocationNew York, NY
AvailableLicensing, publishing deals & consulting

I respond to all serious inquiries within 48 hours.