Six original titles. Every genre. From a Kickstarted hit in 300+ stores to a Steam CCG launching in 2025 — each one designed to be sold, played, and remembered.
Six original titles across every genre that matters at the table. Sell sheets, rulebooks, and playable demos available for each — no hoops.
A full-scale digital CCG years in the making. Three-lane board, original mana system, hand-tuned card balance. Launching on Steam — the most ambitious solo-designed card game in this portfolio.
Kickstarted in 2018. Stocked in 300+ US stores at peak. A hidden-role social deduction game that gives players real agency — not just a vote. Proven commercial track record.
Players guess where on a spectrum their friends fall. Light rules, zero setup, big laughs — and more revealing than anyone expects. Works for parties, families, and team events.
Pure drafting. Cards flow around the table — your pick shapes your hand and starves everyone else. Simple to teach, deep enough to study. Scales cleanly from 2 to 6.
Draft crystals, build combos, and systematically dismantle everyone else’s plan. Fast enough for multiple plays in a session. A gateway game with teeth.
Build the biggest monster at the table. Then use it to stomp everyone else’s. Asymmetric abilities, direct combat, and the kind of crowd-pleasing chaos that makes tables loud.
From blank page to shelf — or anywhere in between. I’ve worked every stage of a game’s life: design, writing, art direction, balancing, production, launch. Physical or digital. Scratch or in-progress.
Start a ConversationI’m a game designer with a portfolio that spans CCGs, social deduction, party games, drafting games, take-that duelers, and improv — and the industry experience to back it up.
Before designing full time, I spent 7+ years as a game analyst at SuperData Research, covering hundreds of titles across every platform. I know what makes a game perform commercially — and I build with that lens from day one.
In 2018, I launched Forsaken Forest via Kickstarter and got it into 300+ board game stores across the US. Since then I’ve been designing full time. My most ambitious project yet — Forsaken, a full-scale digital CCG — launches on Steam in 2025.
Sell sheets, rulebooks, and playable demos are ready for every title. I respond to all serious publisher inquiries within 48 hours — no gatekeepers, just a direct line to the designer.